Free ↠ Serious Games: Games That Educate, Train, and Inform By David R. Michael – Writerscompany.co.uk

Serious Games: Games That Educate, Train, and Inform Learn How To Take The Skills And Knowledge You Use To Make Games For Entertainment To Make Serious Games Games For Education, Training, Healing, And Serious Games Games That Educate, Train, And Inform Teaches Game Developers How To Tap Into The Rapidly Expanding Market Of Serious Games Explore The Numerous Possibilities That Serious Games Represent Such As The Ability To Teach Military Training In A Non Lethal Environment And The Ability To Convey A Particular Political Viewpoint Through A Game S Storyline You Ll Get A Detailed Overview Of All Of The Major Markets For Serious Games, Including The Military, Educators, Government Agencies, Corporations, Hospitals, Non Profit Organizations, Religious Groups, And Activist Groups Discover The Goals Of Each Market, The Types Of Games On Which They Focus, And Market Specific Issues You Need To Consider Case Studies Of How Professionals In These Various Markets Utilize Games Provide Ideas And Inspiration As Well As Credibility For Serious Games Serious Games Shows You How To Apply Your Game Development Skills To A New And Growing Area And Also Teaches You Techniques To Make Even Entertainment Based Games Richer And Meaningful A good book if you re interested in the topic In 2013, a little bit out of date, but nonetheless informative The structure of the book is great, systematic and the content is detailed The authors provide a lot of examples of serious games and how to face the issues of development, pitching and funding. Showing serious games from a business point of view A bit old but still gives a good idea about the field. Outstanding The authors did a solid job of exploring the history, present state when written , and future possibilities of using computer games for serious purposes as the title says, to educate, train, and inform the distinction as used here is that education imparts information, training imparts skills, and informing imparts values or viewpoints It was written in 2005, but is current and relevant in 2010 if anything, developments in the years between have followed the trends foreseen Outstanding The authors did a solid job of exploring the history, present state when written , and future possibilities of using computer games for serious purposes as the title says, to educate, train, and inform the distinction as used here is that education imparts information, training imparts skills, and informing imparts values or viewpoints It was written in 2005, but is current and relevant in 2010 if anything, developments in the years between have followed the trends foreseen by the authors I d recommend this for readers interested in developing video games, in education and or training, in helping shape public opinion and policy, and in my own field, psychotherapy

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